Clerics are staple healing unit in Majesty 2. They will heal anyone that is wounded nearby. Clerics also fight with ranged magic attacks and may receive a spell from their guild that allows them to do a great deal of damage to the undead.
Clerics can be recruited from the Clerics Guild.
You know, Your Majesty, Clerics are an odd bunch. They shave their hair off, and spend their hours in the quiet contemplation of the divine. Something to do with the sound of one sandal clapping, I'm told. I wouldn't go to a Cleric if you're looking for some witty conversational repartee, but they are an invaluable resource - their healing skills can spell the difference between victory and defeat for your heroes!
|Holy Heal||Heals target friendly unit for x 6.0.|
|Holy Attack||Deals x 8.0 against undead.|
|Faith Restoration||Slowly restores mana over a course of time.|
|Hammer of Faith||Deals x 3.0 and knockbacks the target slightly.|
This is base stat value of the hero. Different Clerics may have different stats as they got randomized in range from -5 to +5 of their base attributes (unconfirmed).
|Base Magic Attack||5|
Each class gets a different amount of benefit from identical gear. Heroes will spend their gold to buy item from Market and equipment from Blacksmith. Listed below are Cleric equipments with their costs and bonuses.
|Basic Magic Weapon||-||+0|
|Improved Magic Weapon||30||+4|
|Masterwork Magic Weapon||70||+10|
|Expert Magic Weapon||100||+20|
|Magic Weapon from Dragonbone||120||+35|
|Basic Cloth Armor||-||0||0||20|
|Improved Cloth Armor||30||10||10||35|
|Masterwork Cloth Armor||70||20||20||50|
|Expert Cloth Armor||100||35||35||70|
|Enchanted Cloth Armor||120||45||45||90|