Majesty 2: The Fantasy Kingdom Sim Wiki
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Wizards Guild is one of five buildable Tier 1 Guild Buildings. Abode of the powerful yet fragile Mages, the Wizards Guild also supplies some staple service for the kingdom community. Construction of a Wizards Guild allows your Majesty to build a Wizard's Tower.

A Wizards Guild initially costs 1000 gold to build and can train up to 3 Mages at once. Not only they provide researches to new abilities for the Mages, they also offers a handful of Your Majesty spells and weapon enchanting service.

In-game Description[]

The Wizards Guild is the most enigmatic guilds in Ardania. Not because the mages hide their secrets - their door is pretty much always wide open (the popular theory being that they lost the key and can't be bothered to find it). No, it's the warning signs just over the door that do it: "Caution! Danger! High-energy magic! Visitors may experience discomfort, loss of hearing, dizzines, liquified vertebrae, loss of limbs, surplus of limbs, upset stomach, heartburn and post-nasal drip. Enter at your own risk!" In general, except for mages, few venture further into the Wizards Guild than the gift shop.

Upgrades and Abilities[]

Level 1 Wizards Guild[]

Weapon Enchantment[]

Weapon Enchantment.png

  • Costs 300 gold to research.
  • Wizards guild will enchant the hero weapon for 100 gold. Enchanted weapon has +5 damage.

Fireball[]

Fireball.png

  • Costs 200 gold to research.
  • Costs 5 gold for a Mage to obtain.
  • Inflicts large damage (Magic Damage x 2.0) on all targets within radius.
  • Applies an effect injuring over a course of time (4 damage per second for 10 seconds).

Lightning Bolt[]

Lightning Bolt.png

  • Your Majesty's Spell
  • Inflicts 100 magic damage to a target.
  • Initial cost to cast is 250. Cost of using this spell increases proportionally to the distance from a Wizards Guild or a Wizard's Tower.

Level 2 Wizards Guild[]

Ice Prison[]

Ice Prison.png

  • Your Majesty's Spell
  • Costs 1000 gold to research.
  • Costs 750 per cast.
  • Applies an effect preventing from moving and attacking for 5 seconds.

Ice Arrow[]

Ice Arrow.png

  • Costs 500 gold to research.
  • Costs 5 gold for a Mage to obtain.
  • Inflicts large damage (*3.0 magic damage).
  • Applies an effect preventing from moving and attacking for 5 seconds.

Level 3 Wizards Guild[]

Thunderstorm[]

Thunderstorm.png

  • Your Majesty's Spell.
  • Costs 2000 to research.
  • One of AoE spell in Your Majesty's Spell arsenal.
  • Initial cost to cast is 1000. Cost of using this spell increases proportionally to the distance from a Wizards Guild or a Wizard's Tower.
  • Deals 250 damage to all enemies caught within.

Icefall[]

Icefall.png

  • Your Majesty's Spell.
  • Costs 1000 to research.
  • One of AoE spell in Your Majesty's Spell arsenal.
  • Initial cost to cast is 1000. Cost of using this spell increases proportionally to the distance from a Wizards Guild or a Wizard's Tower.
  • Applies an effect preventing from moving and attacking for 5 seconds to all enemies caught within.

Windstorm[]

Windstorm.png

  • Costs 750 gold to research.
  • Costs 5 gold for a Mage to obtain.
  • Inflicts medium damage (Magic Attack x 1.5) within radius.
  • Applies a knockback effect to all enemies in the target area.

Firestorm[]

Firestorm.png

  • Costs 2000 gold to research.
  • Costs 5 gold for a Mage to obtain.
  • Inflicts tremendous damage (Magic Attack x 5.0) within radius.

Gallery[]

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